ADVENTURE LOG: April 12, 2019
This adventure log concludes The Sheltering Sky, a stand-alone adventure inspired by classic DUNGEONS & DRAGONS, particularly by Gary Gygax's Tomb of Horrors. The opening narrative of this adventure (Parts One and Two) incorporated story elements from The Lost City.
Rippling Shadows
Ascending the stairs from the lower level of the Orcus complex, the adventurers emerge into a cavernous underground space that is as perplexing to their minds as it is physically disorienting. Before them is a mad assemblage of meandering staircases leading nowhere, of gargantuan pillars and archways that serve no conceivable purpose, and parapets and bridges that extend out over the gulf only to terminate in midair. At the center of this illogical 3-D labyrinth stands the Round Tower, which seems almost to beckon to the adventurers from the subterranean gloom. But attempts to reach it only lead the adventurers deeper into the labyrinth—and no nearer to the tower than they were before. The adventurers will think they are heading straight for it only to find that they have somehow gone off course and are headed in the wrong direction. The more they try to go toward the tower, the more unreachable it seems. The party members come to realize that the labyrinth is under an enchantment. Indeed, the Round Tower is like a mirage. It seems almost to shimmer like ripples on the face of a dark pool, or like the ripples of shifting desert sands. The party members recall the words engraved over the archway leading into the Orcus complex on the lower level: HOW BEAUTIFUL ARE THE SHADOWS OF THE RIPPLES OF THE SAND.
While attempting to reach the Round Tower, Korric and Sant'oka succumb to a peculiar form of madness induced by the enchanted labyrinth. Korric is overwhelmed by an insatiable bloodlust and shoots Nik out of the air with his Colt revolvers, killing her. Ven revives the tiefling with a cleric's spell. Sant'oka, meanwhile, grows convinced that the labyrinth is his alone to rule, and separates from the party in his madness. He transforms into a brown bear and attacks his companions when they try to restrain him.
The interior of the Round Tower is a lofty silo that extends many stories up into the hazy murk overhead. Stone steps spiral up the circular walls. The crumbling steps are barely wide enough for the party to ascend in single file. In the center of the floor is an overflowing pool, but the overflowing water doesn't spill across the floor as it should. Instead, it trickles upward in tenuous rivulets and drips as though drawn by whatever is up there at the top of the spiral steps. the pool exudes a tangibly gloomy feeling. In it is a metal key. When Nik lifts it out of the water, the party is set upon by malevolent water spirits that coalesce out of the upward-dripping water. Each time one is killed, another takes shape from the water. The adventurers race up the stairs with the key, battling the water spirits as they ascend. At the top of the stairs is a locked door. Nik opens it with the key, and the assault by the water spirits abruptly ceases.
The adventures emerge from the Orcus mouth to the astonishment of de Grimston and his followers. The liberated spirits take flight and disperse into the jungle canopy, shimmering in the foliage like faerie lights. De Grimston begs for mercy. Under questioning, the cult leader reveals that the "King of the Sacred Grove" is none other than the demilich Acererak, and that the labyrinth the adventurers just escaped from is one of Acererak's infamous and diabolical tombs. Nik compels de Grimston to recount his story.
De Grimston entered into a gentleman's agreement of sorts with Acererak when he first discovered the Orcus mouth in the remote jungles of the feywild. The former soldier had deserted his post and ended up lost for days in the jungle, feverish with feywild sickness, until he stumbled upon the ancient grove. The demilich saved the cowardly de Grimston's life and granted him a modicum of power over what would grow to become his following of deluded, drug-addled nature children. In exchange, de Grimston agreed to keep Acererak's tomb fed with souls.
On the Guild Road to Pike's Crossing
Traveling in the feywild that day, they meet up again with Baron Angel's caravan. The baron invites the party to rejoin his clan and travel the guild road with his people. Baron Angel tells the party that the clan is bound for the commune of Pike's Crossing, a river town on the outskirts of the feywild, to trade in the clan's medicines, tinctures, and narcotics. The commune is a four week journey from the interior.
Sant'oka grows increasingly heartsick for his home world and expresses a desire to find a portal somewhere on the continent. One morning, the party awakens to find the druid standing silently at the edge of the Baron's encampment, gazing off into the jungle. Turning to look back at his companions, he transforms into a majestic stag, leaps into the brushwood, and is gone.
Rippling Shadows
Ascending the stairs from the lower level of the Orcus complex, the adventurers emerge into a cavernous underground space that is as perplexing to their minds as it is physically disorienting. Before them is a mad assemblage of meandering staircases leading nowhere, of gargantuan pillars and archways that serve no conceivable purpose, and parapets and bridges that extend out over the gulf only to terminate in midair. At the center of this illogical 3-D labyrinth stands the Round Tower, which seems almost to beckon to the adventurers from the subterranean gloom. But attempts to reach it only lead the adventurers deeper into the labyrinth—and no nearer to the tower than they were before. The adventurers will think they are heading straight for it only to find that they have somehow gone off course and are headed in the wrong direction. The more they try to go toward the tower, the more unreachable it seems. The party members come to realize that the labyrinth is under an enchantment. Indeed, the Round Tower is like a mirage. It seems almost to shimmer like ripples on the face of a dark pool, or like the ripples of shifting desert sands. The party members recall the words engraved over the archway leading into the Orcus complex on the lower level: HOW BEAUTIFUL ARE THE SHADOWS OF THE RIPPLES OF THE SAND.
While attempting to reach the Round Tower, Korric and Sant'oka succumb to a peculiar form of madness induced by the enchanted labyrinth. Korric is overwhelmed by an insatiable bloodlust and shoots Nik out of the air with his Colt revolvers, killing her. Ven revives the tiefling with a cleric's spell. Sant'oka, meanwhile, grows convinced that the labyrinth is his alone to rule, and separates from the party in his madness. He transforms into a brown bear and attacks his companions when they try to restrain him.
The interior of the Round Tower is a lofty silo that extends many stories up into the hazy murk overhead. Stone steps spiral up the circular walls. The crumbling steps are barely wide enough for the party to ascend in single file. In the center of the floor is an overflowing pool, but the overflowing water doesn't spill across the floor as it should. Instead, it trickles upward in tenuous rivulets and drips as though drawn by whatever is up there at the top of the spiral steps. the pool exudes a tangibly gloomy feeling. In it is a metal key. When Nik lifts it out of the water, the party is set upon by malevolent water spirits that coalesce out of the upward-dripping water. Each time one is killed, another takes shape from the water. The adventurers race up the stairs with the key, battling the water spirits as they ascend. At the top of the stairs is a locked door. Nik opens it with the key, and the assault by the water spirits abruptly ceases.
The adventures emerge from the Orcus mouth to the astonishment of de Grimston and his followers. The liberated spirits take flight and disperse into the jungle canopy, shimmering in the foliage like faerie lights. De Grimston begs for mercy. Under questioning, the cult leader reveals that the "King of the Sacred Grove" is none other than the demilich Acererak, and that the labyrinth the adventurers just escaped from is one of Acererak's infamous and diabolical tombs. Nik compels de Grimston to recount his story.
De Grimston entered into a gentleman's agreement of sorts with Acererak when he first discovered the Orcus mouth in the remote jungles of the feywild. The former soldier had deserted his post and ended up lost for days in the jungle, feverish with feywild sickness, until he stumbled upon the ancient grove. The demilich saved the cowardly de Grimston's life and granted him a modicum of power over what would grow to become his following of deluded, drug-addled nature children. In exchange, de Grimston agreed to keep Acererak's tomb fed with souls.
On the Guild Road to Pike's Crossing
Traveling in the feywild that day, they meet up again with Baron Angel's caravan. The baron invites the party to rejoin his clan and travel the guild road with his people. Baron Angel tells the party that the clan is bound for the commune of Pike's Crossing, a river town on the outskirts of the feywild, to trade in the clan's medicines, tinctures, and narcotics. The commune is a four week journey from the interior.
Sant'oka grows increasingly heartsick for his home world and expresses a desire to find a portal somewhere on the continent. One morning, the party awakens to find the druid standing silently at the edge of the Baron's encampment, gazing off into the jungle. Turning to look back at his companions, he transforms into a majestic stag, leaps into the brushwood, and is gone.
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