Communes, Traveler Guilds, the Rise of City-States, the Inquisition
"Punishment does not take place primarily for the correction and good of the person punished, but for the public good, in order that others may become terrified and weaned away from the evils they would commit."—Directorium Inquisitorum (1578)
A Historical Lie
On
November 22, 1963, in a place called Dallas, a man named Lee Harvey Oswald
tried to assassinate the president of the United States, a man known as JFK.
Oswald missed his target, killing instead JFK's beautiful wife, a former
debutante named Jackie. JFK went on to win reelection by a landslide, becoming
the most popular president in U.S. history, and in the summer of 1965 he
inadvertently caused a thermonuclear war that wiped out three-quarters of all
life on the planet. Megadeath was no longer just some far-fetched idea in a
RAND Corporation position paper.
On
the day the fail-deadly Perimetr system
rained Soviet bombs down on North America, the number-one song on the radio was
"Help!" by the Beatles. The first image of Mars from the Mariner
probe graced the cover of Time magazine. Bonanza was the most
popular show on TV.
In
the historical annals of the Darkmanse, there never was a JFK, or a band called
the Beatles, or a place called Dallas, or even a continent of North America.
There is only one historical truth—the redeeming truth of the Darkmanse. Any
terrestrial who believes otherwise is complicit in a historical lie, and is
therefore a heretic.
Roadside
Shrines
As
it is written: In
the beginning, God created Megadeath. For thousands of years after that
Supreme Mystery and Its Cleansing Grace, the populations of the continent
remained largely nomadic, wanderers of the waste land, cast out into the wilderness
so that their faith might be tested and they might find their way back to God.
The
penitential aspect of this stage in the historical development of the Darkmanse
civilization is memorialized to this day by the Pilgrim Road, a marvel of
engineering that spans the continent nearly to the Western Sea. This is the
"straight road" leading back to the Noble Sanctuary, and it is a
religious obligation for the deceased to travel at least a mile of its cobbled
way on their final journey out of this world of sorrows.
Each
year during the Lenten or "long days" of springtime, it is customary
for the faithful to walk portions of the road as an act of religious devotion
and a reminder of their mortality, for it is the same route that they will
someday follow in their burial clothes. It is said that such acts, if performed
with a glad heart, earn a person special favors in heaven. Beliefs like these,
however, have come under scrutiny now that the Greening has come and the heresy
of the multiverse—to say little of the trafficking in forbidden history—has
infected the minds of the people, causing some to stray, so to speak, from the
holy road back to godhead.
Traditionally,
every terrestrial should be interred in the Darkmanse upon their death, but now
even this, the most important sacrament in a person's life, is being
questioned. The city-states beyond the mountains on the Western Sea—called
Ultramontanists by the Synarch's tribunals—were the first to forego the costly
journey east and instead conduct sky burials, a funerary practice suitable to
the mountains, in which the mortal remains are placed on slabs on the high
mountain slopes to be consumed by scavenger birds and the elements. To the
theologians of the Darkmanse, this wayward practice is what is known as the
Ultramontanist Heresy, and it has spread to other city-states.
The
wealthy are interred in the Darkmanse just like the poor, but while the poor
are laid to rest in humble niches in the walls, wealthy families can afford
more lavish mausoleums and family shrines inside the catacombs. The most
prominent families also memorialize themselves by having grand shrines built in
their names along the Pilgrim Road, where travelers may go in to light candles
or give alms (the monies are ostensibly for the poor and indigent, but everyone
suspects that they end up in the coffers of the priesthood). But as the
heresies of the multiverse seem to multiply with each new generation, many of
these family temples have fallen into disrepair, their monumental facades overgrown
by the wild and strange vegetation of the Greening.
Among
the planetouched and their terrestrial sympathizers, this lush and peculiar
abundance of flora is sometimes referred to as "feywild growth."
Commune
and Guild
The
communes developed out the harsh and violent realities of nomadic life on the
continent. People began to organize themselves into collectives, swearing
allegiances of mutual defense and becoming citizens under an array of different
forms of governance. To facilitate trade in this emerging new social order of
walled towns, guilds arose comprised of clans that still adhered to the old
nomadic ways, becoming what are known as the traveler guilds. The Seven
Caravans People are one such guild. They defend the established trade routes on
the continent and hold a monopoly on the exchange of goods.
The
largest and most powerful of the communes grew into city-states, some governed
by noble houses, others observing a civic culture of self-governance. It is
worth noting that the Darkmanse island is technically one city-state among
many. But it is also the cultic heart of the Darkmanse religion, and for
centuries was able to project is power and authority across much of the world.
The
actual borders of the Darkmanse city-state extend to the mainland. The mainland
territories of the city-state are known as the marchlands. Before the Greening,
religious authorities had no need to defend these territories, because the
authority of the Holy City was absolute, accepted without question. Today, a
militant religious order has been formed that has taken for themselves the name
of the Black Watch, and which is garrisoned in an old citadel some twelve miles
to the northwest of the charnel grounds.
The
Black Watch draws some of its fighters from the terrestrial population, but
most of its members are magic users and magical races from the multiverse who,
impelled by various motives, have pledged fealty to the Synarch. The Black
Watch name originates from an ancient epithet in a dialect of the drow: Luchd-amhairc
dorcha, "dark watchers."
The
Watchers guard the approach from the Pilgrim Road and patrol the marchlands
east of the island. Soldiers of the order also travel the continent as
defenders of the faith.
Grand
Inquisitor
Now
that the Greening has come, the interpretation of history propagated by the
scholars of the Darkmanse is fraying at its seams. The very existence of a
tiefling or a magic-wielding cleric is hard to explain away with theological
sophistries.
Some
city-states, like the Ultramontanists on the Western Sea, embrace the Greening
and the astonishing truth of the multiverse, a truth they say is undeniable.
Others cleave fanatically to the traditional faith of the Darkmanse, which has
issued a host of edicts effectively declaring the planetouched to be freakish
aberrations of the divine will that must be eradicated from the world at all
costs.
In
the view of the Darkmanse and the so-called Faithful Cities, any terrestrial
who sympathizes with or harbors the planetouched is an outlaw and heretic. Such
people risk punishment or death at the hands of the Black Watch and the
inquisitors of the roaming tribunals that the Synarch has dispatched throughout
the land.
The
Inquisition has begun. There is fighting among the city-states. Great pyres
burn in the public squares of the Faithful Cities, their flames fed with the
writhing bodies of planetouched and their terrestrial sympathizers. But there
are those city-states and communes where a magical creature or freethinking
terrestrial may find sanctuary.
As
for the roads, they are jealously guarded by the traveler guilds, who are loyal
only to themselves. The guilds have been known to play one city off another,
but safe passage with a clan may be had at a price.
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